Centipede's Claw

Legacy Item


Price: Legacy Item
Body Slot: Bracers
Caster Level: 19th
Aura: Strong; (DC 24) transmutation and conjuration
Activation: Standard (command)
Weight: 1/2 lb.


Gloves of protection +1; Casts Summon Monster I to summon a Large Centipede, 1/Day.


Three rituals are required to unlock all the abilities of The Centipede’s Claw.
Teeth of the Centipede: You must destroy a group two or more opponents in a single combat. The overall EL must be equal to your character level or higher. Cost: 2,700 gp. Feat Granted: Least Legacy (Centipede’s Claw).
Feet of the Centipede: You must defeat a group of three or more opponents with a total EL at least equal to your level. You must engage the enemies alone but may any weapons or tools at your disposal. Cost: 12,000 gp. Feat Granted: Lesser Legacy (Centipede’s Claw).
Lash of the Centipede: You must defeat 3 opponents at once, using a Whirlwind Attack to finish the job. All three opponents must be standing before your attack begins, and all three must be below 0 hit points when the attack ends. Cost: 40,000 gp. Feat Granted: Greater Legacy (Centipede’s Claw).


Most wearers of The Centipede’s Claw are rangers, bards, or rogues, although any character with weapon finesse might consider wearing it.
Centipede’s Claw Wielder Requirements:
Base Attack Bonus +2
Weapon Finesse


All the following are legacy item abilities of Centipede’s Claw.

Table 1-1: Centipede’s Claw
——————— Personal Costs ———————

Wielder Level Attack Penalty Skill Check Penalty Hit Point Loss Skill Point Loss Abilities
5th Centipede’s Claw, +2 Defending Magic Weapon
6th –1 2 4
7th –1 Gloves of Protection +2
8th Quick Hands +2; Palm of holding
9th 2 Fleet

Centipede’s Claw (Su): At 5th level and higher the Centipede’s Claw bonds to a single melee weapon that is held in the same hand that is worn by the gauntlet. Wielding a weapon in this way bestows magical properties upon the weapon. Any reference from here on that refers to the magical attack properties of the Centipede’s Claw, also refers to the weapon in hand. If a weapon held by the wielder of Centipede’s Claw is already magic, the bonuses do not stack, but they are not over-ridden either. Take the higher bonus when possible.
Magic Weapon +1 (Su): Centipede’s Claw bestows a +1 magical attack bonus.
Quick Hands (Su): You gain a +2 bonus to Dexterity.
Palm of Holding (Su): Starting at 8th level, the palm of Centipede’s Claw opens into an extradimensional space that can hold items up to 1 cubic foot in volume and 10 pounds in weight. When you reach into the palm for a specific item, that item is always on top. Storing
or retrieving any item from it is a move action that does not provoke attacks of opportunity.
Fleet (Su): The wearer’s speed increases by 10 feet. He can take 10 on Acrobatics checks even while distracted or threatened, and can take 20 on an Acrobatics check once per day for every five levels he possesses.


The Centipede’s Claw is a single red and black leather gauntlet that looks new and slick, belying its true age. The gauntlet is fitted for the wearer’s right hand, but if the wielder is naturally left-handed, it morphs and adapts to fit that hand instead.


The Centipede’s Claw was originally the valued possession of a half-elf swordsman named Elkarion Swift, who was well known for wearing his studded leather gauntlet to every social function he attended. Indeed, people began to think that either he couldn’t take them off or his hands were horribly scarred. Elkarion light heartedly deflected these rumors, making any inquiries about the gloves seem like invasions of his privacy, which mortified the questioner while amusing witnesses of the exchange. Elkarion took great pains to accessorize his wardrobe with the bold leather gauntlet. In fact, he was so successful that new fashions began to emulate his style. Eventually, every wealthy gentleman was wearing a single studded leather glove with his finest outfits. Nobody bothered to question the fashion after it became trendy. Thus, Elkarion was able to successfully deflect attention away from the real purpose of the Gauntlet – to make him one of the fiercest and most talented swordsmen of his age. (DC 15)

Elkarion was the agent of a resistance cell made up of citizens from his homeland. Ever since the coastal people had conquered Elkarion’s homeland and enslaved his fellow citizens, the half-elf fought for the resistance. During this time, Elkarion made a name as one of the greatest and fastest fighters in the conflict. The more Elkarion engaged in this combat, the more chances he took, eventually awakening the innate abilities of The Centipede’s Claw. (DC 25)

There is more history behind the ring, but you do not yet know it’s lore.

Centipede's Claw

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